importon
importon

doesnt show up in the content browser after loading the plugin

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xxSHOCKxTROOPxx
xxSHOCKxTROOPxx

where is the dust!

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Eduardo Ortiz Frau
Eduardo Ortiz Frau

What is the new audio course Aaron is talking about at 2:00:00? The one the book authors did? Can anyone link to that?

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Eduardo Ortiz Frau
Eduardo Ortiz Frau

Is it this one? learn.unrealengine.com/course/3547811?r=False&ts=637264602991532992

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RubberDucky
RubberDucky

Goddamnit, Chris. Why are you so good at this?

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Saaiithtam Nèsor
Saaiithtam Nèsor

sorry about the sound, that will take some years to sort

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Jon Watte
Jon Watte

Tip: start with a short video clip of the actual stuff before introducing the presenter, and before slides.

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si han ho
si han ho

hey guys if u cannot see the particles add Sprite Renderer under the Render tab, and then assign a Material to the Sprite Rendering

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A. Cazanacli
A. Cazanacli

Forget unreal engine 6, imagine unrike engine 10 for ex

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AnaloDim Ripe
AnaloDim Ripe

Bump mapping is so outdated.Imagine what you could replace bump mapping with given the power of AI. Most of the data of a complex object does not need to be data wise in full 3D. Why just a simple basic outline of the shape needs to be 3d in data form the more complex parts of the surface model can be in 2.5 d thats one XY mapping for convexed and concaved depth mapping and XY mapping for colouring, overall that's less data and triggering events in the depth mapping in relation to transformations in the simple outline model could be simpler than transforming all those triangles. you could also use a second XY mapping to represent interference, this sort of effect would give you a better representation of cloves truly worn on a person or for better hair or more subtle water patterns.

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Paul M
Paul M

"Look at all this cool, advanced tech we used to make some rocks look pretty" To which the average player isn't going to spend a breath to look at. Yet the PC's facial features look the same if not worse than my modded Skyrim PC. WoW. Much triangle. So art.

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Reali Music
Reali Music

Here are my thoughts about Unreal Engine 5: nomemory.info/video/mLWy16qqm6qnanE/video.html

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George Dowson
George Dowson

Talking about the physics correction on the motion of the character around uneven surfaces (5:00) is a little undermined by her feet clipping through at least 3 steps as she goes up into the dark cave/temple (5:10) The graphics of the backgrounds looks amazing, the lighting is fantastic, but the limitation is the physics and has been that way for a while.

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Macovei Alex
Macovei Alex

Can the moon and the stars been added to the sun position calculator blueprint? So I don't have to build them myself using astronomical algorithms?

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Macovei Alex
Macovei Alex

I try building a big sphere for the size of the Earth, offset the center of the sphere so you are on the surface of it. But this makes the sphere flickering.

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World Creator
World Creator

THIS IS SO SO EPIC :) - THANK YOU SO MUCH for using World Creator and congratulations on your new Sky and Atmosphere features that just blown our socks off - absolutely AMAZING!

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Soinas Doyi
Soinas Doyi

Uncharted: Horizon Raider looks amazing

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ii Dmx
ii Dmx

ويين العرب 😂

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LZ
LZ

So is does Sjoerd have amd threadripper 64c and quadro rtx 8000? hehe

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Melvin Vega
Melvin Vega

Love this two technologies unreal + quixel rocks

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Marvin Perez
Marvin Perez

Enabling NoClip in unreal engine.

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AndrewMC
AndrewMC

plz half life 3 with those graphics :v

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Bxhnes
Bxhnes

Can't wait for this to drop on PC. HYPE

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Balazs Rochefort
Balazs Rochefort

Lara Croft 2020?

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Soinas Doyi
Soinas Doyi

UNREAL TOURNAMENT - Do you job, UE devs.

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black cat one
black cat one

I miss u crunch :(

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dawie
dawie

Wow

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chronoss chiron
chronoss chiron

and if you want ot be CHEAP and not pay for world creator try this link make sure to export as greyscale heightmap azgaar.github.io/Fantasy-Map-Generator/ then make sure you save as a png then you can use custom materials and physics assets to make real wacky terrain jsut here for helping cut costs :P

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Fransisco Wijaya
Fransisco Wijaya

Is that with RTX OFF?

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S Z
S Z

thx god

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S Z
S Z

In an instant, I could hear it was Sjoerd's.

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Phil Shary
Phil Shary

So many ideas, we've got the best possible tools ever, so little time. If you are a dev, stop watching this and get down to work, passion, dedication and incredibly hard work - that's what you need to get it done.

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Ronald Dumb
Ronald Dumb

Many of Collection on Epic Market I added are not support UE 4.25. Is it the end of those projects?

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Marco Coschizza
Marco Coschizza

Ronald Dumb use a old proyect and then convert it

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Kwiji
Kwiji

I somehow can't really put my finger on why this video seems so inspiring to me

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Mac Attack
Mac Attack

<KOJ>NuT=> Keepers Of Jezreel

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Henriko Magnifico
Henriko Magnifico

I would like to see a tutorial on the Chaos Physics system and how to implement it

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JesterCX
JesterCX

Shouldn't world origin shifting enable you to make the moon playable? Otherwise it's time to implement double precision for UE5 ;)

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Henriko Magnifico
Henriko Magnifico

Please upload the Demo so it can be studied in-depth and so that a similar method can implemented in other projects.

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Jordan Harland
Jordan Harland

Unfortunately, I can't unsee the compression artifacts from NOmemory streaming itself.

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Silvio Brito
Silvio Brito

Make blueprint encyclopedia .

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Guddanti Sai pranith
Guddanti Sai pranith

Plz bring ur games to mobile as well. Mobile lacks games like these

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Henriko Magnifico
Henriko Magnifico

How about custom points of gravity? This style game design opens up need of multiple central points of mass and gravity, I think it would be really cool.

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Berke Ram
Berke Ram

What is the minimum system requitments for ue 5 ?

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Henriko Magnifico
Henriko Magnifico

It would be cool if there was built in voxelization for aspects like terrain. It would open up a lot of possibilities for destructable terrain, real planets and of course visuals

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JLNetworksCz
JLNetworksCz

This is not really a game engine, at least for now, as the computing power required to render this must be near unimaginable. UE4 was quite poorly optimised, so I can only imagine how this would run on an average PC. As of writing, this would be near unusable for game design. It's more like "How games would look like if everyone had PCs from the future" engine. The only purpose I can think of is showing, what modern shaders are capable of, or using it for movie effects. As of now, engines like Source 2, which provides impressive graphics and physics, while being incredibly well optimised, are more relevant for game design. So, in conclusion, while Unreal Engine 5 looks incredible and I applaud to all of the developers, I don't think it could really be usable for designing regular games.

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Y B
Y B

He said it would run on a PS5.

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Denis Fomin
Denis Fomin

Awsome

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Hakan Karaduman
Hakan Karaduman

Unreal wins my heart more and more with time, coming from another engine and very happy about the future here.

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Psychotic Chihuahua
Psychotic Chihuahua

As much as I appreciate all the additional information the tutor was providing here, the whole video still felt a bit chaotic. Giving the audience information that isn't really needed at the moment, bloats the tutorial unnecessarily. I wish it was a bit more streamlined and rather straight to the point. Still love this tutorial series nonetheless!

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Gordon Chin
Gordon Chin

UE4 is amazing but really is not built for spherical planets and solar systems at all, that's what I learned today.

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Your Neighbour
Your Neighbour

Now we can see games with garbage plotlines and worst ever character writing coupled with awesome graphics.

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Designguide.tv
Designguide.tv

and on the 7th day he took a rest

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Right Self
Right Self

☮️ 👏🏾👏🏾👏🏾

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Harsha Pulicheri
Harsha Pulicheri

Hi, Can you upload tutorials for real time concert lighting with interactive live cameras please...

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Hrishikesh Andurlekar
Hrishikesh Andurlekar

3:44 - Start - Overview 8:04 - World Creator Workflow 13:14 - Spherizing Shader 16:27 - Gradient Colourisation tip 19:10 - Vertex Offset Issue, Bounds tip 20:04 - Landscape Texture Fading tip 22:00 - Center does not move 23:08 - Clouds tip 26:54 - Precision Errors issue 32:21 - Foliage 34:59 - Foliage Viewing Distance Double Layer tip 44:40 - Ground Sinking tip 47:00 - Straight Grass on Slopes tip 51:32 - The Sky Blueprint 59:24 - Rayleigh/Mie Scattering 1:02:17 - Moon - Fake Sunlight 1:07:14 - Hardware Config 1:08:33 - Stars 1:12:25 - Issues with the Stars 1:13:18 - Volumetric Clouds :O 1:21:21 - Real Time Sky Capture 1:23:15 - Basic Day/Night Cycle 1:26:02 - Sun Position Calculator plugin tip 1:27:02 - Questions/Answers 1:38:36 - Two Suns

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Nathan Lodge
Nathan Lodge

@Gordon Chin they get paid more when folks have to watch the whole video :P

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Swapnil Nishad
Swapnil Nishad

thnx man 👍

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Gordon Chin
Gordon Chin

I hope they paid you for that.

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Houd Ammari
Houd Ammari

THANKS MAN YOU'RE THE BEST !

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politicalprophecyuk
politicalprophecyuk

RIP Paragon, I see the crunch character asset is still getting used at least.

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KazulVonDrake
KazulVonDrake

Please include a unreal training course with the this stuff!

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Umbongo
Umbongo

Epic Games: There are 16 billion triangles in this scene Picard: THERE ARE 4 LIGHTS

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UltimateSheep[TH]
UltimateSheep[TH]

All everything is real but the girl is still has a fortnite face

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Jakub Grzybek
Jakub Grzybek

Notch: Minecraft world is 3 times the size of Earth. Unreal Engine dev: Hold my beer.

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gfgf
gfgf

"That's Fake None of it is Real" yeah... like all of things in the pc. Shows his 20-30k dollars computer and says its old.

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Waleed Ahmed
Waleed Ahmed

I am sure am not the only one who wish if the whole planet showed in this video is available as a "Player Area" right? My suggestion for a solution is * sadly I lack the know how to do it, will appreciate if someone interested to test my theory * to create the same map as in the video, then add a collision box at the edge of the player area box, where when player hits it, it will transfer them to next level which is basically the very same map, but the next playable square map......anyone wanna test that?!!

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duster
duster

ah, it's so good and business orientated. i can set-up my complete application and app store with 5x the rate. creates VR interactions with experiences. oh, i love it.

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Darek Zahálka
Darek Zahálka

I would love to know if volumetric clouds work with raytracing? I think not..

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Raymond
Raymond

so pretty

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Cam Green
Cam Green

13:41 flat earth confirmed?

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Baron von Stubby
Baron von Stubby

You’re such an idiot. If he competed the planet, you would see it’s actually a donut

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Erik
Erik

Awesome! Its cool to see one of the few things Star Citizen does somewhat well be explored in the much better Unreal Engine. cool stuff like this video will undoubtedly lead to similar advancements in solar system scale planets in future Unreal builds.

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gursimran singh
gursimran singh

That foliage trick never striked me

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Jamal Pennant
Jamal Pennant

I was hoping unreal engine had the option to import vdb file format for clouds. Still looks amazing regardless

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I like pie Productions
I like pie Productions

Fortnite

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gursimran singh
gursimran singh

This man is so good at these stuff

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Abid Nabawi
Abid Nabawi

I love unreal engine

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gursimran singh
gursimran singh

What about dynamic gi

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Arsalan Shakeel
Arsalan Shakeel

The guy on the right was like “Hi I’m kaicnxidhidnckcbxoxhjdb”

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gursimran singh
gursimran singh

Hope those clouds do not give me 3 fps on 1050 ti this time 😂

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gursimran singh
gursimran singh

What about having a system for asset terrain blending

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Mugurel Teodor Andrici
Mugurel Teodor Andrici

can we see the new editor?

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ETERNAL DREAMER
ETERNAL DREAMER

A bit disappointed to see terrain ain't procedural

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XIAO
XIAO

the source code is right there!

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ETERNAL DREAMER
ETERNAL DREAMER

Some self-shadowing for clouds would be awesome

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Kettenotter
Kettenotter

chronoss chiron thanks for the link! I would also recommend trying out real world heightmap data. There are various services where you can download them.

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chronoss chiron
chronoss chiron

and if you want ot be CHEAP and not pay for world creator try this link make sure to export as greyscale heightmap azgaar.github.io/Fantasy-Map-Generator/ then make sure you save as a png then you can use custom materials and physics assets to make real wacky terrain jsut here for helping cut costs :P

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Olliver Aira
Olliver Aira

And without the need of HLSL ray marchers

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Dima Ferox
Dima Ferox

Noobby junior developer 1:34 , sequence with +100500 outputs with EVERY CAST, not interface what is much faster..

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TuncaySonmez
TuncaySonmez

Please make more of these AI series. It's always best to learn from the source.

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Swapnil Nishad
Swapnil Nishad

8:10 i literally did 'wow'.

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Toy-Yoda
Toy-Yoda

@Swapnil Nishad It's a character out of Douglas Adam's "The Hitchhiker's Guide to the Galaxy". The character was tasked with designing the Norwegian Fjords on Earth.

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Swapnil Nishad
Swapnil Nishad

@Boof what ?

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Boof
Boof

Slartybartfast likes this.

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Ludvík Koutný
Ludvík Koutný

Video starts at 3:45

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Boof
Boof

@3:28 Or you miss the opening... It's UnReal.

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K.S.T THE PRO
K.S.T THE PRO

When will FORTNITE is going to have unreal engine 5 graphics

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XIAO
XIAO

early next year I think they mentioned.

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Mr.PianoMan
Mr.PianoMan

That would be a waste 😂🥴

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Sakul
Sakul

Peter griffin allah. No virus?? Free iPad

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Pan Da
Pan Da

Whoever dislikes this probably has absolutely no idea how much knowledge and science is has taken to achieve this truly amazing milestone.

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JAGUAR
JAGUAR

Turkler +1

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God of games
God of games

abi bende ingilizce yorum yazıyorum yaw demeki neymiş türkler her yerde bide kanalıma abone ol lütfen korkun bizden jhfgjasdfghjklşşşşşlkjhgfdsasdfghjklşi

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Swapnil Nishad
Swapnil Nishad

.

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CGHOW
CGHOW

Check out niagara tutorials on my channel

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CGHOW
CGHOW

Great content

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Crystal _royal
Crystal _royal

Fast as f

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nature’s love
nature’s love

First

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Robert Pennycook
Robert Pennycook

It's weird seeing the Paragon character wheeled out like a freakshow automaton. :(

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David Najafi
David Najafi

Just wanted to say, great work and I’m excited to get started working with unreal engine 5

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Wicked Worm
Wicked Worm

this is overwhelming. i love it.

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Kanok Studio
Kanok Studio

After watch this Graphic design : this will be a revolutionary thing Gamer : that pretty good

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Ryong84
Ryong84

if you want to make an immersive sim game (ss deus ex thief and similar)stay away from unreal engine, it's epicly bad at making somthing complex whithout load gates on evry turn

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Toby Dion
Toby Dion

I miss miss miss Paragon ; ;

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Nintendo Stuff 2
Nintendo Stuff 2

They have foriegn people. Also 7th comment.

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حمودي حمودي
حمودي حمودي

شسالفه ماكو عربي هناء بس انا

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Cute Puppy Videos
Cute Puppy Videos

The cloth of HER scarf...? Did u just assume her gender dude?

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Andrew Chen
Andrew Chen

Please fix switch version, frame rate sucks

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KwantowyGargamel
KwantowyGargamel

UNREAL TOURNAMENT - Do you job, UE devs.

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over gamer
over gamer

it amazing 😍

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